Why Choose Garranto Academy for Your Introduction to AR/VR Development Training?
Garranto AcademyIntroduction to AR/VR Development training to access cutting-edge content, expert instructors, and hands-on learning experiences, empowering you to excel in the dynamic field of AR/VR development.
Course Overview:
In this four-day course, participants will receive a comprehensive introduction to Augmented Reality (AR) and Virtual Reality (VR) development. The curriculum is structured to provide a balanced blend of theoretical concepts and practical application. Day 1 focuses on understanding the fundamental principles of AR and VR technologies. Day 2 delves into the practical aspects, with hands-on experience using development tools and platforms. On Day 3, participants will learn the basics of 3D modeling and animation essential for creating immersive AR/VR applications. The final day explores user interaction and experience design best practices, culminating in the development of basic AR/VR applications for different platforms. Throughout the course, students will also gain valuable insights into current trends and future prospects of AR/VR technology, preparing them for this dynamic field.
What You'll Learn in Our Introduction to AR/VR Development Certification Course?
Course Objectives:
- Gain proficiency in using AR/VR development tools and platforms.
- Learn basics of 3D modeling and animation for AR/VR applications.
- Explore best practices for user interaction and experience design.
- Develop basic AR/VR applications for various platforms.
- Gain insight into current trends and future prospects of AR/VR.
- Learn to optimize AR/VR applications for performance and usability.
- Understand the impact of AR/VR on industries like gaming, healthcare, and education.
Prerequisites:
- No prior coding experience required, but having some is beneficial.
- Basic familiarity with computers and software usage is necessary.
- An eagerness to learn and explore new technologies is essential.
- Comfort with basic mathematical concepts such as addition, subtraction, and multiplication.
Course Outline:
Module 1: Introduction to AR/VR Technology
- Definition, History, and Evolution
- Applications across Industries
- Impact, Potential, and Future Trends
Module 2: Introduction to Unity3D Development Environment
- Installation, Setup, and User Interface
- Basic Navigation and Object Manipulation
Module 3: Unity Basics and Fundamentals
- GameObjects and Components
- Transformations and Manipulation
- Prefabs and Asset Management
Module 4: Scripting in Unity
- Introduction to Unity Scripting using C#
- Introduction to Unity API
Module 5: Interactivity and User Input
Module 6: Introduction to 3D Modeling and Animation
Module 7: Building and Deploying AR/VR Applications
- Building for Different Platforms
Module 8: Advanced Unity Features and Best Practices
- Particle Systems and Special Effects
- Best Practices and Optimization
Module 1: Introduction to AR SDK
- Overview of Augmented Reality (AR) Technology
- Understanding the Role of Software Development Kits (SDKs) in AR Development
- Installation, Setup, and Basic Features of AR SDKs
Module 2: Introduction to 3D Models
- 3D Modeling in AR/VR Development
- Types of 3D Modeling Techniques
- WebXR Models and 3D Model Conversion with Blender
Module 3: Introduction to AR Development
- Distinction Between Marker-based and Markerless AR
- Principles Behind Marker-based and Markerless AR
Module 4: Image Targets with Vuforia SDK
- Introduction to Vuforia SDK
- Exploring Image Targets in AR Development
- Practical Exercises using Vuforia SDK
Module 5: Creating Vuforia Licenses and Databases
- Importance of Vuforia Licenses in AR Development
- Step-by-step Guide to Creating Vuforia Licenses
- Hands-on Session on Managing Vuforia Databases
Module 6: Building a Marker-Based AR App
- Introduction to Marker-Based AR Technology
- Implementing Marker Detection in AR Applications
- Creating Interactive Experiences with Marker-Based AR
Module 7: Creating a Multi-Image Targets AR App
- Exploring Multi-Image Targets in AR
- Designing Multiple Image Target Recognition Systems
- Integrating Image Recognition Algorithms into AR Applications
Module 8: Building Markerless Augmented Reality
- Introduction to Markerless AR Technology
- Implementing Feature Detection and Tracking Techniques
- Overcoming Challenges in Markerless AR Development
Module 9: Mid-Air Target
- Introduction to Mid-Air Target Interaction in AR
- Implementing Mid-Air Target Detection Algorithms
- Designing Intuitive User Interfaces for Mid-Air Target Interaction
Module 1: Creating a Barcode Scanner with Vuforia
- Setting Up the Development Environment
- Understanding Barcode Scanning and Types of Barcodes
- Implementing Barcode Scanner in AR Applications
Module 2: Understanding Oculus VR Technology
- Overview of Virtual Reality (VR) and Oculus VR SDK
- Exploring Oculus VR Ecosystem and Hardware Components
- Installing and Configuring Oculus VR SDK
Module 3: Getting Started with Oculus VR Development
- Creating a Basic VR Project using Oculus VR SDK
- Understanding the Structure of a VR Application
- Implementing Basic Interactions and Navigation in VR
Module 4: Working with 3D Models and Assets
- Importing and Integrating 3D Models and Assets into Oculus VR Projects
- Optimizing Assets for Performance and Visual Quality in VR
Module 5: User Interaction and Interface Design
- Designing User Interfaces (UI) for VR Applications
- Implementing Gaze-based and Hand-controller Interactions
- Best Practices for User Experience (UX) Design in VR Environments
Module 6: Advanced Features and Functionality
- Exploring Advanced Features of Oculus VR SDK
- Implementing Teleportation and Locomotion Mechanics
- Integrating Multiplayer Functionality into VR Applications
Module 7: Deployment and Distribution
- Packaging and Building VR Applications for Deployment
- Guidelines for Submitting VR Applications to Oculus Store
- Distributing VR Applications for Testing and Sharing
Module 8: Creating Terrains with Terrain Builder
- Hands-on Exercises using Terrain Builder Tools
- Adding Realistic Features and Elements to Terrains
- Optimizing Terrains for Performance and Visual Fidelity
Module 9: Working with Assets from the Asset Store
- Navigating and Searching for Assets
- Evaluating Asset Compatibility and Quality
- Best Practices for Managing Assets from the Asset Store
Module 10: Understanding Prefabs and How to Use Them
- Creating, Modifying, and Updating Prefabs
- Instantiating Prefabs in Scenes
- Implementing Variations and Overrides with Prefabs
Module 11: Organizing Assets in Unity
- Utilizing Folders and Directories Effectively
- Creating Custom Asset Labels and Tags
- Strategies for Maintaining a Clean Project Hierarchy
Module 12: Adding Scripts to Any Game Objects
- Writing and Attaching Scripts to Game Objects
- Accessing and Modifying Game Object Properties through Scripts
- Implementing Basic Functionality using Scripts
Module 1: Working with Light
- Understanding the Role of Light in AR/VR Environments
- Basic Principles of Lighting Techniques
- Implementing Light Sources in AR/VR Applications
Module 2: Introduction to Particle Systems
- Introduction to Particle Systems in AR/VR
- Configuring Particle Attributes
- Simulating Effects such as Fire, Smoke, and Water with Particle Systems
- Building Custom Particle Effects for AR/VR Experiences
Module 3: Working with Videos in VR
- Incorporating Videos into VR Environments
- Streaming vs. Embedded Videos
- Interactive Video Experiences
- Case Studies of Video Integration in VR Environments
Module 4: Introduction to Web AR/VR
- Overview of Augmented Reality (AR) and Virtual Reality (VR) technologies
- Introduction to WebXR and its significance
- Overview of different WebXR products and platforms
Module 5: Introduction to ModelViewer
- Overview of ModelViewer and its capabilities
- Understanding the basics of 3D model rendering
- Hands-on exploration of ModelViewer's features and functionalities
Module 6: Introduction to Glitch
- Introduction to Glitch as a collaborative coding platform
- Setting up a Glitch project and navigating its interface
- Exploring the various tools and resources available in Glitch for web development
Module 7: Triggering Animations in AR/VR
- Overview of animation triggers in AR/VR environments
- Practical exercises on implementing animation triggers using popular AR/VR development platforms
Module 8: Introduction to AFrame
- Hands-on exercises to create simple VR scenes using AFrame
- Creating and deploying 360 VR experiences using AFrame and Glitch
Module 9: Introduction to AR.JS
- Overview of Augmented Reality (AR) and its applications
- Introduction to AR.JS framework
- Exploring AR.JS features and capabilities
Module 10: Creating Marker-based AR with AR.JS
- Understanding marker-based AR and its significance
- Creating and understanding AR markers
- Implementing marker detection and tracking
- Developing basic marker-based AR applications using AR.JS
Course Outcomes:
- Gain comprehensive understanding of AR and VR technologies
- Learn applications and potential impact across industries
- Acquire proficiency in using development tools for basic AR/VR apps
- Demonstrate competence in user interaction and experience design
- Create and deploy basic AR/VR applications
- Explore current trends and future directions in AR/VR
Key Benefits of Embracing Introduction to AR/VR Development:
Dive into the immersive world of AR/VR with our introductory course, unlocking the potential to create captivating and innovative augmented and virtual reality experiences.
How Introduction to AR/VR Development Can Transform Your Development Skills?
Experience a transformation in your development skills as Introduction to AR/VR Development revolutionizes your understanding of immersive technology, offering insights into creating engaging and interactive AR/VR applications.